![]() I was practically glad when my party got wiped out in the last battle in Stalwart Village - I had made it a house rule that I won't rest spam through the saving of the village. In the base game it felt as if the designers were too shy to make encounters hard. ![]() I've had my party wiped out multiple times by the same encounter, which hasn't happened to me in the base game, save for just a few fights, and I consider this to be good progress in the right direction. I think the encounter design and difficulty deserve a few words of commendation. Although I haven't felt a need to change the party's equipped items, or respec my character to reflect changes to the attribute system or AI, my impression is that combat difficulty has received a much needed boost. I found it a nice surprise that Eder no longer felt invincible during combat, and that enemies would go for my weaker characters. I started the expansion on Hard difficulty and Expert mode, with a level 9 party. The addition of enemies with immunities to certain damage types and afflictions will force the player to adapt weapons and tactics to the particular encounter, something which was rarely needed in the base Pillars of Eternity. While I believe this to be a needed step in the right direction, I think it's too little to make a difference for me. The "2.0" version of PoE contains one major change to base attributes and that is the changing of the Perception bonus from boosting Deflection to boosting Accuracy. Patch 2.0 which comes at the same date as The White March, but for free of course, makes some much-needed improvements to enemy and party AI, the user interface, and Class and Base Attributes balance. Both the new areas and new enemies clearly benefit from the experience the PoE team at Obsidian has amassed while working on the base game.įirst off, I should say that I was on the whole disappointed by Pillars of Eternity, whenever I've considered its 26 March 2015 release build as the complete game, which I am now convinced it was not meant to be. Expect tougher, more varied encounters with better enemy positioning and AI that makes use of its abilities and switches targets in during battle, more imaginative and intricate dungeon areas, a more lively and convincing base settlement (the village of Stalwart), and two new companions, which I utterly disliked, but that's just me. px1_ means it's from WMI and px2_ means it's an item from WMII.Summary: The White March is worth buying. But most of the time the filename matches the ingame name. So it can be hard to find the right file. Sometimes there's a _backer_ in the file name for obvious reasons. Rumbalt is named hours_of_st_rumba ult, The rings that give you bonus wizards spells are named ring_of_wizardry_a and _b and so on. For example the Maegfolc Skull is named px2_giants_skull and Hours of St. Some items have really wierd names that totally differ from the ingame names though. You can find pretty much anything quickly when doing a text search inside the folder. The names of the files without the file extension are the names you have to use in the console. PillarsOfEternity_Data/assetbundles/prefabs/objectbundle You can find all game objects in this subfolder of your installation folder: Additem px1_backer_cape_of_the_master_mystic 1Īfter enabling cheats with iroll20s of course.
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |